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– Popup completion helper on key pressed, available for each variable using ‘self’ and ‘level’, it works also for functions. – Inject your GSC projects directly to the selected target.
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– Inject an external GSC already compiled. – Edits GSC’s with the editor and with the syntax of the ‘GSC’.
Cod bo2 gsc studio code#
– Create projects with the possibility to create multiple virtual GSC’s to have your code clean and organized.
Cod bo2 gsc studio update#
– Auto updater to know when an update come out. – Add/Rename/Delete a GSC from a project. I hope this program will help people to doing research much easier for GSC’s. This application should have been published 1 months ago, but i didn’t have the time, and i tried to find the maximum of bugs before a release. If someone reverses it, it’s not a problem i don’t care because when i’m programming c#, it’s not to keep the code secret, then if someone needs help (offsets ect) just ask me. The app is crypted, i need to think yet if i release the source or not, then i’ve obfuscated it for the moment. This program was a bit hard to do, because i had to join 4 differents API for be able to connect on each targets. Some bugs can occur, if you find a bug, tell me. Recently, i saw the compiler finished and converted to console, then i said « Why not release my editor finally? » and it’s done, in a BETA version. I decided to convert it to console (Just Little Endian to Big Endian), it worked, but the compiler was not finished (some code wasn’t working, like the return of a ‘waittill’ for a player) but i started to make an editor for myself, and test some stuff.ĭuring these months, when i had the time i worked on it, but not everyday. I started to create this project 6 months ago, when i saw dtx12’s compiler for the first time. Today i show you my old project now finished for the public with a video :
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